This project successfully raised $11,903
through the crowd funding web site Kickstarter. Default Dan is being
developed with Game Maker Studio engine.
In this project my role
involved working closely with the programmer in creating the environment
art in the game from the selection screen to parallaxing background
assets. The work produced consist of 3D rendering, then adding a
specific light set-up and ambient occlusion from models built in
Blender. Click the logo or image to see making of Dan's world.