> Portfolio



 Default Dan - ( Role: Environment  Artist )                                                   Project Duration: October 2013 - April 2014
 

This project  successfully raised $11,903 through the crowd funding web site Kickstarter. Default Dan is being developed with Game Maker Studio engine.

In this project my role involved working closely with the programmer in creating the environment art in the game from the selection screen to parallaxing background assets. The work produced consist of 3D rendering, then adding a specific light set-up and ambient occlusion from models built in Blender. Click the logo or image
to see making of Dan's world.

 Content Updated: April 2014
                                                                                                Official website Click Here






  Form Wars - ( Role: Environment  / Character Artist )                                          Project Duration: January - May  2013

Form Wars is turn based strategy game based on square-tile grid combat in which players take turns to control their creatures, terraform tiles, cast spells and construct buildings. The game was developed using the game engine unity.

The game includes a number of creatures and environments. My role in this project was to create an evolution set which consists of 3 spiders, were each level gets stronger and bigger. Also I built  one of the environment's that is based on the Mayan civilization with a ruined temple that is high amongst the skies.

Pictures and full online models of the individual construction of the spider evolutions
that I have created can be viewed through clicking the Form Wars logo or here.

 Content Updated: May 2014                                                                                    Official website: Currently Unavailable





 
  Land Rover: FC 101  - ( Personal Project )                                                                      Project Duration June - August  2012

Coming soon.











     
 Content Updated: 

 




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