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What's Going On In My World Currently!
 

Showing Tag: "3" (Show all posts)

Product PBR

Posted by Eamon Gavin on Friday, August 21, 2015, In : Current Project Update 
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Been very busy these few months with a local company and sadly can not show much on here, but in full swing with physical based rendering recently. I will be putting some more works on here shortly. So just click and take a look at some accurate texturing of Duplomatic DSH3 Product series. I will hopefully have time to put up some skecthfab animation as i have been ...

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Busy Busy

Posted by Eamon Gavin on Thursday, February 5, 2015, In : Current Project Update 
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More PBR content to feast your eyes on. Just a small test conducted for a current project which turned out very nicely, certainly much more content in the coming weeks. Also with a few requests you can now click the image in the blog for a lager image view if you feel the need to and just click play on the 3D viewer like always. Till next time friends.





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Happy New Year

Posted by Eamon Gavin on Wednesday, January 14, 2015, In : Current Project Update 
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Its been awhile since last update again very busy these days. So new year and new projects, here is a sneak peak of what I am working on and yes it is physical based rendering so check out the break down and 3D preview. Stay vigilant for the next update as this fitting must fit to something a lot bigger and better. 




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Winter on The Way

Posted by Eamon Gavin on Wednesday, October 8, 2014, In : Current Project Update 
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The cold is on the horizon here in the UK and its been awhile since my last update. So with out further or do I present to you my current workings. These images show my Wip modular environment in unity game engine. I also included a nice 3d turn around of one of the tiles for you to take for a quick spin enjoy. 





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Simple Box

Posted by Eamon Gavin on Monday, May 19, 2014, In : Current Project Update 
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I had ago at an even lower poly box after doing the crate below. Total poly count of just 6 and textures size 512x512 with, diffuse+ao, normal, spec. Also added 3D turnaround but using SketchFab.




       
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Simple Crate.

Posted by Eamon Gavin on Sunday, May 11, 2014, In : Current Project Update 
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I decided to take a shoot at a basic crate, I remember being told if you can make a simple box look good, you can make anything look good. Total poly of 54 and textures size 512x512 with, diffuse+ao, normal, spec. Also added 3D turnaround but using a new provider SketchFab, this has allot more options for texture maps but lacking embedding customization.





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Lost And Found

Posted by Eamon Gavin on Friday, May 2, 2014, In : New Portfolio Content 
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After my spring clean I came across an old memory stick. The content of the stick was allot of old university files and projects. Seeing as the Form Wars spiders were missing the entire pre-production I decided to start there first and make the most of my spare time this week. So check out the link to the updated page Here to see the new juicy content. The rest of ...
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Default Dan Complete

Posted by Eamon Gavin on Saturday, April 26, 2014, In : New Portfolio Content 
--------------------------------------------------------------------------------------------------------------------------------- Finally a further update on Default Dan, the project is now complete. The game is due release around June 2014 on a number platforms. The website has been updated with all the art assets for each environment in the game which can be seen here or linked through the portfolio page. Would have updated sooner just been surprisingly busy with other projects currently. M...
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Dans Moved Up!

Posted by Eamon Gavin on Wednesday, February 12, 2014, In : Current Project Update 
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Default Dan has moved up in the world, introducing his new house. This will be used in the new level selection screen along with many more assets. Stay tuned for more exciting new content.
 
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Final Project Evaluation

Posted by Eamon Gavin on Wednesday, May 22, 2013, In : Current Project Update 
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The last 16 weeks of production have certainly been a great learning experience in both the field of game art and general life. All of the work planned during pre production has been successfully completed, with additional time to allow for extra creation of assets. During these project's allot has been learned in the processes used in the professional industry from...

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More Content

Posted by Eamon Gavin on Tuesday, May 7, 2013, In : Site Update 
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Update today involves the completion of the portfolio layout and half the content, this includes all of the spiders in real time views and a number of construction images for all evolutions. Also the creation of the game page that includes one product at this time. Finally the about me page where you can find out what I can do and what I am doing at this time. Clic...
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Spider Evolution 3 Progress

Posted by Eamon Gavin on Tuesday, April 9, 2013, In : Current Project Update 
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Just a quick update today, I finally upload the Spider Level 3 mesh with normal's and ambient occlusion like Spider Level 1 and 2 . Below is a real-time direct X render, again not the best program as it only accepts jpg's so the texture quality is a bit lacking also does not accept alpha transpracey. Fully textured models next week so stay tuned!



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Happy Easter

Posted by Eamon Gavin on Monday, April 1, 2013, In : Current Project Update 
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A day late than usual, been busy eating plenty of chocolate. I have included the mesh and sculpt progress for the level 3 evolution. Next week I will present spider level 3 like 1 and 2 with normal an Ao.


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Proxy Model's

Posted by Eamon Gavin on Friday, January 25, 2013, In : New Project 
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Just a quick update on my collaborative project for my final year. Here are the proxy models for all the stages of the creature for the animator to begin rigging. For those of you who do not know what a proxy model is, it is just a very low poly mesh some times just primitive shapes so the animator can build the rig and skin the model. The only important thing with ...

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