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What's Going On In My World Currently!
 

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Lost And Found

Posted by Eamon Gavin on Friday, May 2, 2014, In : New Portfolio Content 
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After my spring clean I came across an old memory stick. The content of the stick was allot of old university files and projects. Seeing as the Form Wars spiders were missing the entire pre-production I decided to start there first and make the most of my spare time this week. So check out the link to the updated page Here to see the new juicy content. The rest of ...
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Final Project Evaluation

Posted by Eamon Gavin on Wednesday, May 22, 2013, In : Current Project Update 
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The last 16 weeks of production have certainly been a great learning experience in both the field of game art and general life. All of the work planned during pre production has been successfully completed, with additional time to allow for extra creation of assets. During these project's allot has been learned in the processes used in the professional industry from...

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More Content

Posted by Eamon Gavin on Tuesday, May 7, 2013, In : Site Update 
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Update today involves the completion of the portfolio layout and half the content, this includes all of the spiders in real time views and a number of construction images for all evolutions. Also the creation of the game page that includes one product at this time. Finally the about me page where you can find out what I can do and what I am doing at this time. Clic...
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Spider Evolution 3

Posted by Eamon Gavin on Wednesday, May 1, 2013, In : Current Project Update 
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I have uploaded the final evolution for the spiders on the current project (Form Wars), below again is the final 3d model for spider evolution 3 that is fully textured. Technical note on for the 3d mesh is that it does not support alpha channels unless you have a premium account.

There will be date shortly with a site update as the portfoilo is almost complete so enj...
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Spider Evolution 2

Posted by Eamon Gavin on Monday, April 29, 2013, In : Current Project Update 
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I have  uploaded another full textured to model for the current spider project, below again is a 3d model for spider evolution 2 that is fully textured. I will up date shortly with the final evolutions so enjoy and again keep a watch for the future updates.



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Spider Evolution 1 Final

Posted by Eamon Gavin on Monday, April 15, 2013, In : Current Project Update 
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I have finally uploaded a full textured to model for the current spider project, below again is a 3d model for spider evolution 1 that is fully textured. I will up date shortly with  the further evolutions so enjoy and keep a watch for the future updates.   



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Spider Evolution 1 Progress

Posted by Eamon Gavin on Sunday, March 3, 2013, In : Current Project Update 
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Just a quick update today, thought I would finally upload the Spider Level 1 mesh with normals and ambient occlusion. Below is a realtime direct X render, not the best program in the world only accepts jpg's so the texture quality is a bit bad but nevertheless enjoy!


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Full Motion

Posted by Eamon Gavin on Tuesday, February 26, 2013, In : Current Project Update 
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Its has been awhile since the last post sadly due to certain issues but no more. Plenty of work to be completing now, but here is a little wip for the Level 1 spider to keep your taste buds going.

Image hosted by servimg.com

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Slow But Sure

Posted by Eamon Gavin on Monday, February 4, 2013, In : Current Project Update 
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The level 1 spider low poly mesh has been done, high ploy sculpt is still very work in progress. Production over the last week has been slow due to other parts of the course that need attending to. Once the other module's have been completed, the collaboration production will back in full operation. Current predicted date of production return is around the 25th of F...


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Proxy Model's

Posted by Eamon Gavin on Friday, January 25, 2013, In : New Project 
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Just a quick update on my collaborative project for my final year. Here are the proxy models for all the stages of the creature for the animator to begin rigging. For those of you who do not know what a proxy model is, it is just a very low poly mesh some times just primitive shapes so the animator can build the rig and skin the model. The only important thing with ...

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