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What's Going On In My World Currently!
 

Showing Tag: " 3" (Show all posts)

Default Dan Complete

Posted by Eamon Gavin on Saturday, April 26, 2014, In : New Portfolio Content 
--------------------------------------------------------------------------------------------------------------------------------- Finally a further update on Default Dan, the project is now complete. The game is due release around June 2014 on a number platforms. The website has been updated with all the art assets for each environment in the game which can be seen here or linked through the portfolio page. Would have updated sooner just been surprisingly busy with other projects currently. M...
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Dans Moved Up!

Posted by Eamon Gavin on Wednesday, February 12, 2014, In : Current Project Update 
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Default Dan has moved up in the world, introducing his new house. This will be used in the new level selection screen along with many more assets. Stay tuned for more exciting new content.
 
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Final Project Evaluation

Posted by Eamon Gavin on Wednesday, May 22, 2013, In : Current Project Update 
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The last 16 weeks of production have certainly been a great learning experience in both the field of game art and general life. All of the work planned during pre production has been successfully completed, with additional time to allow for extra creation of assets. During these project's allot has been learned in the processes used in the professional industry from...

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More Content

Posted by Eamon Gavin on Tuesday, May 7, 2013, In : Site Update 
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Update today involves the completion of the portfolio layout and half the content, this includes all of the spiders in real time views and a number of construction images for all evolutions. Also the creation of the game page that includes one product at this time. Finally the about me page where you can find out what I can do and what I am doing at this time. Clic...
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Spider Evolution 3 Progress

Posted by Eamon Gavin on Tuesday, April 9, 2013, In : Current Project Update 
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Just a quick update today, I finally upload the Spider Level 3 mesh with normal's and ambient occlusion like Spider Level 1 and 2 . Below is a real-time direct X render, again not the best program as it only accepts jpg's so the texture quality is a bit lacking also does not accept alpha transpracey. Fully textured models next week so stay tuned!



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Happy Easter

Posted by Eamon Gavin on Monday, April 1, 2013, In : Current Project Update 
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A day late than usual, been busy eating plenty of chocolate. I have included the mesh and sculpt progress for the level 3 evolution. Next week I will present spider level 3 like 1 and 2 with normal an Ao.


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Proxy Model's

Posted by Eamon Gavin on Friday, January 25, 2013, In : New Project 
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Just a quick update on my collaborative project for my final year. Here are the proxy models for all the stages of the creature for the animator to begin rigging. For those of you who do not know what a proxy model is, it is just a very low poly mesh some times just primitive shapes so the animator can build the rig and skin the model. The only important thing with ...

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