---------------------------------------------------------------------------------------------------------------------------------
Just a quick update on my collaborative project for my final year. Here are the proxy models for all the stages of the creature for the animator to begin rigging. For those of you who do not know what a proxy model is, it is just a very low poly mesh some times just primitive shapes so the animator can build the rig and skin the model. The only important thing with proxy models is where the edge loops are for the joints like legs and arms. Then in the future the animator can swap the proxy for a final higher detailed model that is ready for the game engine.

Image hosted by servimg.com

---------------------------------------------------------------------------------------------------------------------------------