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What's Going On In My World Currently!
 

Happy New Year

January 13, 2014
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I am back, Is has been awhile since my last post how embarrassing. Had a real hard time with life a for a few months but enough of that on to my latest workings. The home page is all new including all my other sites of content as well as my new show reel for 2014.

What have I been up too you ask? Well all will be revealed in the coming weeks with plenty of new portfolio updates and projects that I am currently involved in so keep your eyes peeled. 


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Final Project Evaluation

May 22, 2013
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The last 16 weeks of production have certainly been a great learning experience in both the field of game art and general life. All of the work planned during pre production has been successfully completed, with additional time to allow for extra creation of assets. During these project's allot has been learned in the processes used in the professional industry from pre production to the final post production of a final game. The software knowledge has certainly improved from these projects from using 3D Max and Mudbox in the creation of the creatures and environment.     

Spider Evolutions - 8 weeks production

The 3 spider evolutions where completed with in the 8 week period regardless of a very rough start as a number of changes where made on the meshes as the animator felt the changes would improve the design to create an even better look. With the changes proposed the decision was agreed to fit the animator's request even though the work load did increase due to reworks on the ploys that already had been baked. This meant no symmetry modifier was used because the UV coordinates would have failed a would then require a whole new sculpt. Thankfully the changes where made after several days of alterations without any problems and the design certainly benefited from it.

Problems continued throughout this project due to all evolutions using the same rig, ever time an evolution was created the mesh had to me aligned and scaled to fit the rig to ensure the animator wouldn't have any problems. The original design for evolution 3 was sufficiently altered for both the rig and poly count. The new design did work very well even with the removed self destruct attack because time was closing and the time needed learn the method of 2 UV to work in unity became a nightmare.

With all the models working for the animator, the spiders continued to develop with sculpting and texturing until completed. With a few days to spare the creation of a stand to pose the spiders on was created. The problems incurred during this project only improved the design and the animator done an excellent job with agreeing and suggesting alterations. I would certainly work with him again on future projects without a doubt.

Mayan Sky Temple - 8 weeks production

This project became a nightmare during the creation of the high poly. With the bricks being duplicated and placed on the temple elevations the poly count became extremely high making 3D Max very unstable. Through half baking the elevations the project continued on course and taught a very useful method that will be extremely good in the future. With time going prodigiously well the creation of additional assets such as the plants and tree where created to improve the design.

This project went extremely smooth as it did not have so many requirements like the spiders which allowed instant design changes that had no nock on affect to anyone else other than the programmer who was happy with the tree as it became transparent when colliding with the camera. As the project came to an end all of the extra assets where cut such as additional smaller temples in the foreground with rope bridges linking them together.  

Final Thoughts

Without a doubt this final major project as been extremely successful, with all the original work completed with extra it certainly showed excellent time management and hard work with late nights. The results of this projects are better than expected, all the work is completed to a high standard and works almost completely in the final product other than a few minor bugs due time constraints that the programmer had. The programmer without a doubt did a fantastic job. Another person I would certainly work with in the future.

If undertaken again I would not change anything as the projects where completed at a high standard without any major complications that couldn't be fixed from alternative methods. The other people involved in this project where also extremely talented and offered feedback and ideas where ever to improve the designs, which lead to a prodigious product. I have certainly learnt allot over these projects that I will definitely apply where ever needed in the future. Finally Its safe to say that I am glad it all came together so well and really appreciate the animator and programmer for making the design even better. A big thanks to everyone else involved in the project alone with tutors, family and friends through there support of the last 16 weeks it means allot !


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More Content

May 7, 2013
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Update today involves the completion of the portfolio layout and half the content, this includes all of the spiders in real time views and a number of construction images for all evolutions. Also the creation of the game page that includes one product at this time. Finally the about me page where you can find out what I can do and what I am doing at this time. Click the pages above to view the new content or select and option below.

Portfolio Page

Portfolio - Form Wars Page


Game Page

About Page



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Spider Evolution 3

May 1, 2013
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I have uploaded the final evolution for the spiders on the current project (Form Wars), below again is the final 3d model for spider evolution 3 that is fully textured. Technical note on for the 3d mesh is that it does not support alpha channels unless you have a premium account.

There will be date shortly with a site update as the portfoilo is almost complete so enjoy and again keep a fine watch for the future updates especially this week.



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Spider Evolution 2

April 29, 2013
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I have  uploaded another full textured to model for the current spider project, below again is a 3d model for spider evolution 2 that is fully textured. I will up date shortly with the final evolutions so enjoy and again keep a watch for the future updates.



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